const data = await ctx.modules.lobbies.join({ // Request body });
Add a player to an existing lobby.
lobbyId
string
players
noWait
boolean
lobby
id
version
tags
Record<string, string>
createdAt
number
readyAt
maxPlayers
maxPlayersDirect
backend
test
localDevelopment
ports
protocol
'http' | 'tcp' | 'udp'
hostname
port
server
serverId
'http' | 'tcp' | 'udp' | 'https' | 'tcp_tls'
internalPort
publicHostname
publicPort
routing
game_guard
Record<string, never>
host
token